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Blender Work

This collection showcases my best work crafted in Blender. It represents a complete understanding of the modern 3D pipeline, from concept to final render.

I integrate industry tools like Substance Painter for high-fidelity texturing, and often utilize Maya and Unreal Engine for specialized modeling, efficient workflow optimization, and advanced real-time visualization.

This portfolio is a focused display of technical skill, atmospheric design, and a dedication to achieving professional-grade results across both cinematic and game art standards.

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